> Forest of True Sight > Questions & Answers Reload this Page DP. A terrible idea.
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Old Aug 31, 2010, 08:23 PM // 20:23   #41
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Originally Posted by Karate Jesus View Post
Hear Hear!

I suggest that when a character dies, they be strengthened rather than weakened. As we all know, PvE is incredibly difficult in Guild Wars and should be burned to the ground with the fire of the ancients.

Therefore, I suggest to you - the people of Guild Wars - that upon the death of your character, you should be granted the heath of Rotscale, the defensive capabilities of Duncan the Black, the persistence of Shiro, and the general reapiness of Dhuum.

Surely, Anet cannot refute our battle cries of torment. Our characters bodies litter their servers. For God's sake, have a heart Anet, and prevent the unnecessary tragedy that befalls our very souls!
epicness.

but yea the problem id say the OP is having is that hes a ranger. TBH rangers dont really have much of a purpose in PvE.
oh and if u dont have max armor.. go get it. Also, there is no exscuse not to know aobut max armor or anyhting else in this game non-lore related. anet gave us a nice Gw wiki. so yea. go there if u dont know
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Old Aug 31, 2010, 08:46 PM // 20:46   #42
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Originally Posted by Karate Jesus View Post
Hear Hear!

I suggest that when a character dies, they be strengthened rather than weakened. As we all know, PvE is incredibly difficult in Guild Wars and should be burned to the ground with the fire of the ancients.

Therefore, I suggest to you - the people of Guild Wars - that upon the death of your character, you should be granted the heath of Rotscale, the defensive capabilities of Duncan the Black, the persistence of Shiro, and the general reapiness of Dhuum.

Surely, Anet cannot refute our battle cries of torment. Our characters bodies litter their servers. For God's sake, have a heart Anet, and prevent the unnecessary tragedy that befalls our very souls!
Thumbs up for this, but I would also like to request the spirit rift of Z'him Monns while we're at it.
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Old Aug 31, 2010, 08:55 PM // 20:55   #43
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Interesting this topic comes up now... shortly after the game designers explained death and healing in gw2, and that THEY think DP is a bad idea. It's almost as if the OP was just echoing what he just read.
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Old Aug 31, 2010, 09:02 PM // 21:02   #44
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Originally Posted by sonyc View Post
Raptors also give me major trouble. They hit for an unbelivable amount of damage 100+

This is so frustrating fighting raptors
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Old Aug 31, 2010, 09:20 PM // 21:20   #45
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Originally Posted by sonyc View Post
What was the great idea with this shit? Oh yeah you're already having trouble with something so we'll go and make it harder. Great idea.
I'm assuming you're new to the game. Most of us have been playing the game for 5 years, 4 years... etc.. learn to cope with it and how to play the game better like we ALL had to learn how to do. No one held my hand through the DP.
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Old Aug 31, 2010, 09:31 PM // 21:31   #46
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Stop saying buy consumables. If he is only level 17 in any campaign, he doesn't have enough gold to buy them. Or to buy a run or to get max armor.

Give us some facts. What campaign and what mission? We can't give specific help without more info. Some missions have little tricks to them that make life easier.
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Old Aug 31, 2010, 09:37 PM // 21:37   #47
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Go to your inventory screen and take a look at what armor you have - what does it say the armor rating is? What runes/insignias do you have applied, if any? What is your current max HP? You say you're fighting in EOTN - what campaign did you start out in? EOTN is designed to be played after you've completed one of the other campaigns and already have a grasp on the game itself, the difficulty on it is higher than the actual campaigns. What heroes and henchmen do you regularly bring with you? What skills do you have equipped on your bar, and what skills do you have on your heroes' bars?

All of this is info we'll need to know to help you out more.
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Old Aug 31, 2010, 09:43 PM // 21:43   #48
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I like the DP. It makes you careful, it makes you strategize, and if you're dying a lot, you need to look at what you're doing and your build and what henchmen you're bringing. Study the area before you go by looking at Guild Wiki. It'll tell you what kind of enemies you'll come across in a particular area. Build according.

DP removal. You'll learn about those. Very handy items. Candy canes. Power Stones of Courage, various other items. Usually people only bring them out in HM, so don't worry about it right now. It's better to learn about max amor and runes to boost your spells/attacks and health.

Long before I started playing GW, I played Runescape (lame I know, but it was all my ancient computer could run so I was stuck with it until I got a new computer). When you died you were SCREWED. The death penalty was so punitive that most everyone was afraid to try things that might end up in death. When you died you lost everything in inventory except for your three priciest things according the RS, not according to you. When people PvP'ed they'd go out with the very least amount of things in their inventory and leave the nice armor behind.

Play RS for a while and you'll be thankful that GW's DP is just a slap on the wrist to be more careful and possible scrutinize your build.
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Old Aug 31, 2010, 09:50 PM // 21:50   #49
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Originally Posted by Darcy View Post
Stop saying buy consumables. If he is only level 17 in any campaign, he doesn't have enough gold to buy them. Or to buy a run or to get max armor.

Give us some facts. What campaign and what mission? We can't give specific help without more info. Some missions have little tricks to them that make life easier.
He mentioned raptors, so he can get max armor in Boreal Station. Having Eye of the North, he also has heroes. I think this is all a matter of learning a bit more about the mechanics of the game (leveling, armor, heroes, skills, etc...) before making an angry public spectacle.

To the OP, I highly recommend you find a helpful guild to give you some good advice on those things I mentioned. It's very cheap and easy to get your gear maxed out, so everything else is just a matter of setting up good builds and learning decent tactics.
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Old Aug 31, 2010, 09:58 PM // 21:58   #50
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Well, getting max armor doesn't seem very cheap when you've just begun the game. To me, 5k is just a drop in the bucket now, but I remember when I started and was trying to scrape together the money and materials for armor.
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Old Aug 31, 2010, 10:39 PM // 22:39   #51
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Quote:
Originally Posted by Karate Jesus View Post
Hear Hear!

I suggest that when a character dies, they be strengthened rather than weakened. As we all know, PvE is incredibly difficult in Guild Wars and should be burned to the ground with the fire of the ancients.

Therefore, I suggest to you - the people of Guild Wars - that upon the death of your character, you should be granted the heath of Rotscale, the defensive capabilities of Duncan the Black, the persistence of Shiro, and the general reapiness of Dhuum.

Surely, Anet cannot refute our battle cries of torment. Our characters bodies litter their servers. For God's sake, have a heart Anet, and prevent the unnecessary tragedy that befalls our very souls!
lol I love you.




@ OP - Perhaps you'd be more inclined to appreciate DP rather than hate it. If I recall correctly, isn't/wasn't there a game that, should you die, it leaves your character permanently dead if you ever die, forcing you to make a brand new character? ...Yea... No thanks. I'll stick to GW and its DP.







edit:
Quote:
Originally Posted by Elektraaa View Post
Quote:
Originally Posted by sonyc
Raptors also give me major trouble. They hit for an unbelivable amount of damage 100+

This is so frustrating fighting raptors
LOL!!

Last edited by jonnieboi05; Aug 31, 2010 at 10:43 PM // 22:43..
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Old Aug 31, 2010, 10:44 PM // 22:44   #52
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Remember when you hit the lava, it made you smaller. Same principle, down but not out.

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Old Aug 31, 2010, 10:56 PM // 22:56   #53
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Quote:
Originally Posted by Voodoo Rage View Post
Remember when you hit the lava, it made you smaller. Same principle, down but not out.
Honestly, I always thought that was a metaphor to explain the future dating lives of their clientele.

Oh, and the mushrooms, etc.

Last edited by Karate Jesus; Aug 31, 2010 at 11:03 PM // 23:03..
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Old Aug 31, 2010, 11:26 PM // 23:26   #54
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Originally Posted by LifeInfusion View Post
If you're talking about Normal mode, DP is nothing. Play an Asian MMO where you lose equipment you're wearing, items you're holding, and experience.
Is nothing even in HM. DP is there to make you notice you are doing something wrong . In those games you mention you can do everything right and still some gankers and lamers bring mobs to you , kill you when you have lots of lower lvl than them , you know that stuff ..... and even so , you lose XP , items and XP. Thats a pain in the ass and a bad idea , DP in GW is not.
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Old Aug 31, 2010, 11:28 PM // 23:28   #55
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Quote:
Originally Posted by Karate Jesus View Post
Hear Hear!

I suggest that when a character dies, they be strengthened rather than weakened. As we all know, PvE is incredibly difficult in Guild Wars and should be burned to the ground with the fire of the ancients.

Therefore, I suggest to you - the people of Guild Wars - that upon the death of your character, you should be granted the heath of Rotscale, the defensive capabilities of Duncan the Black, the persistence of Shiro, and the general reapiness of Dhuum.

Surely, Anet cannot refute our battle cries of torment. Our characters bodies litter their servers. For God's sake, have a heart Anet, and prevent the unnecessary tragedy that befalls our very souls!




Quote:
Originally Posted by Elektraaa View Post




Quote:
Originally Posted by Voodoo Rage View Post
Remember when you hit the lava, it made you smaller. Same principle, down but not out.





ROFLMFAO you 3 guys are the best epic posters of this thread, my hat to you guys hahahahahahaa
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Old Sep 01, 2010, 12:08 AM // 00:08   #56
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DP is a good concept, but there are a few small improvements to how it could be applied. I don't think it should be permanent sas morale boosts/gaining experience. It should wear off slowly imo, or just get rid of more per unit of experience/morale.
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Old Sep 01, 2010, 01:16 AM // 01:16   #57
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It does wear off. Every time you kill something points come off the DP. The idea is to make you more cautious and to think about improving your tactics.
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Old Sep 01, 2010, 01:19 AM // 01:19   #58
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Andro, it does wear off as you gain XP. This is really noticeable in HM, where killing a couple of mobs without dying can basically reset your DP to 0%. Also, quest rewards wipe DP too.

Can everyone stop being so hard on the OP? He's clearly new, and clearly new to MMOs in general. In most other games, if you die, you get sent back to a checkpoint to try again. Most MMOs can't do this, since they're fully persistent, so they throw death penalties in there to keep you "honest", reward players for not dying, and to disallow players to "zergrush" difficult content until they finally beat it on the backs of their many deaths.

GW is kind of a mix between the two, in that you can always go back to a "checkpoint" (ie, the nearest town) and try again, completely refreshed. Alternatively, if you choose to stay in the persistent world, you need to deal with (very lenient) DP, to again prevent you from just running at mobs with your henchies and killing them one by one to get through the content. If it ever gets to be too much, consider that the single-player equivalent of "dying" and needing to restart at the last checkpoint. It's no more restrictive that that system, it's the fact that it's dressing it up as a choice whether or not you want to continue ramming your head into the wall that gets you frustrated.
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Old Sep 01, 2010, 01:23 AM // 01:23   #59
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Remember when games used to have lives and you ran out of them, and some games had passwords that would embarrass current wireless security? Oh and you could never find a health pick-up or you died in one hit?

Let's go back to that, it was fine.
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Old Sep 01, 2010, 06:48 AM // 06:48   #60
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People should be a little nicer. With the upcoming release of GW2, we are getting a lot of new players in GW1. Let's not try to be mean OK?

To answer the topic starter's question. DP is implemented so we can't slap on any random skills and expect to beat the game. If we had no DP and facing a group of 10 hard enemies, we can just kill 1 monster, die, revive, kill another monster, die, revive, etc... That poses no strategy to the game. It will just mean that as long as you have a lot of free time to spend on the game, you can beat it. That's why DP is implemented so we have to actually use strategies to get somewhere in the game.

Furthermore, since raptors are hitting you for 100+ on your ranger, I'm going to assume you do not have max armor. I suggest you go to the wiki site listed below to find a armor skin you like. It shows you what materials are need to create it and which NPC to go to.
http://wiki.guildwars.com/wiki/Ranger_armor
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