Aug 31, 2010, 08:23 PM // 20:23 | #41 | |
Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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but yea the problem id say the OP is having is that hes a ranger. TBH rangers dont really have much of a purpose in PvE. oh and if u dont have max armor.. go get it. Also, there is no exscuse not to know aobut max armor or anyhting else in this game non-lore related. anet gave us a nice Gw wiki. so yea. go there if u dont know |
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Aug 31, 2010, 08:46 PM // 20:46 | #42 | |
Frost Gate Guardian
Join Date: Aug 2009
Profession: D/
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Aug 31, 2010, 08:55 PM // 20:55 | #43 |
Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Interesting this topic comes up now... shortly after the game designers explained death and healing in gw2, and that THEY think DP is a bad idea. It's almost as if the OP was just echoing what he just read.
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Aug 31, 2010, 09:02 PM // 21:02 | #44 |
Academy Page
Join Date: Aug 2010
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Aug 31, 2010, 09:20 PM // 21:20 | #45 |
Krytan Explorer
Join Date: Aug 2010
Guild: Gameamp Guides [AMP]
Profession: W/
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I'm assuming you're new to the game. Most of us have been playing the game for 5 years, 4 years... etc.. learn to cope with it and how to play the game better like we ALL had to learn how to do. No one held my hand through the DP.
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Aug 31, 2010, 09:31 PM // 21:31 | #46 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Stop saying buy consumables. If he is only level 17 in any campaign, he doesn't have enough gold to buy them. Or to buy a run or to get max armor.
Give us some facts. What campaign and what mission? We can't give specific help without more info. Some missions have little tricks to them that make life easier.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Aug 31, 2010, 09:37 PM // 21:37 | #47 |
Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Go to your inventory screen and take a look at what armor you have - what does it say the armor rating is? What runes/insignias do you have applied, if any? What is your current max HP? You say you're fighting in EOTN - what campaign did you start out in? EOTN is designed to be played after you've completed one of the other campaigns and already have a grasp on the game itself, the difficulty on it is higher than the actual campaigns. What heroes and henchmen do you regularly bring with you? What skills do you have equipped on your bar, and what skills do you have on your heroes' bars?
All of this is info we'll need to know to help you out more. |
Aug 31, 2010, 09:43 PM // 21:43 | #48 |
Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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I like the DP. It makes you careful, it makes you strategize, and if you're dying a lot, you need to look at what you're doing and your build and what henchmen you're bringing. Study the area before you go by looking at Guild Wiki. It'll tell you what kind of enemies you'll come across in a particular area. Build according.
DP removal. You'll learn about those. Very handy items. Candy canes. Power Stones of Courage, various other items. Usually people only bring them out in HM, so don't worry about it right now. It's better to learn about max amor and runes to boost your spells/attacks and health. Long before I started playing GW, I played Runescape (lame I know, but it was all my ancient computer could run so I was stuck with it until I got a new computer). When you died you were SCREWED. The death penalty was so punitive that most everyone was afraid to try things that might end up in death. When you died you lost everything in inventory except for your three priciest things according the RS, not according to you. When people PvP'ed they'd go out with the very least amount of things in their inventory and leave the nice armor behind. Play RS for a while and you'll be thankful that GW's DP is just a slap on the wrist to be more careful and possible scrutinize your build. |
Aug 31, 2010, 09:50 PM // 21:50 | #49 | |
Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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To the OP, I highly recommend you find a helpful guild to give you some good advice on those things I mentioned. It's very cheap and easy to get your gear maxed out, so everything else is just a matter of setting up good builds and learning decent tactics. |
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Aug 31, 2010, 09:58 PM // 21:58 | #50 |
Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Well, getting max armor doesn't seem very cheap when you've just begun the game. To me, 5k is just a drop in the bucket now, but I remember when I started and was trying to scrape together the money and materials for armor.
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Aug 31, 2010, 10:39 PM // 22:39 | #51 | |
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [?????????]
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@ OP - Perhaps you'd be more inclined to appreciate DP rather than hate it. If I recall correctly, isn't/wasn't there a game that, should you die, it leaves your character permanently dead if you ever die, forcing you to make a brand new character? ...Yea... No thanks. I'll stick to GW and its DP. edit: LOL!! Last edited by jonnieboi05; Aug 31, 2010 at 10:43 PM // 22:43.. |
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Aug 31, 2010, 10:44 PM // 22:44 | #52 |
Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Remember when you hit the lava, it made you smaller. Same principle, down but not out.
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Aug 31, 2010, 10:56 PM // 22:56 | #53 | |
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Oh, and the mushrooms, etc. Last edited by Karate Jesus; Aug 31, 2010 at 11:03 PM // 23:03.. |
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Aug 31, 2010, 11:26 PM // 23:26 | #54 |
Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Is nothing even in HM. DP is there to make you notice you are doing something wrong . In those games you mention you can do everything right and still some gankers and lamers bring mobs to you , kill you when you have lots of lower lvl than them , you know that stuff ..... and even so , you lose XP , items and XP. Thats a pain in the ass and a bad idea , DP in GW is not.
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Aug 31, 2010, 11:28 PM // 23:28 | #55 | ||
Academy Page
Join Date: Mar 2008
Profession: W/
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ROFLMFAO you 3 guys are the best epic posters of this thread, my hat to you guys hahahahahahaa |
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Sep 01, 2010, 12:08 AM // 00:08 | #56 |
Lion's Arch Merchant
Join Date: Dec 2009
Profession: Mo/
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DP is a good concept, but there are a few small improvements to how it could be applied. I don't think it should be permanent sas morale boosts/gaining experience. It should wear off slowly imo, or just get rid of more per unit of experience/morale.
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Sep 01, 2010, 01:16 AM // 01:16 | #57 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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It does wear off. Every time you kill something points come off the DP. The idea is to make you more cautious and to think about improving your tactics.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Sep 01, 2010, 01:19 AM // 01:19 | #58 |
Furnace Stoker
Join Date: May 2006
Profession: R/
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Andro, it does wear off as you gain XP. This is really noticeable in HM, where killing a couple of mobs without dying can basically reset your DP to 0%. Also, quest rewards wipe DP too.
Can everyone stop being so hard on the OP? He's clearly new, and clearly new to MMOs in general. In most other games, if you die, you get sent back to a checkpoint to try again. Most MMOs can't do this, since they're fully persistent, so they throw death penalties in there to keep you "honest", reward players for not dying, and to disallow players to "zergrush" difficult content until they finally beat it on the backs of their many deaths. GW is kind of a mix between the two, in that you can always go back to a "checkpoint" (ie, the nearest town) and try again, completely refreshed. Alternatively, if you choose to stay in the persistent world, you need to deal with (very lenient) DP, to again prevent you from just running at mobs with your henchies and killing them one by one to get through the content. If it ever gets to be too much, consider that the single-player equivalent of "dying" and needing to restart at the last checkpoint. It's no more restrictive that that system, it's the fact that it's dressing it up as a choice whether or not you want to continue ramming your head into the wall that gets you frustrated. |
Sep 01, 2010, 01:23 AM // 01:23 | #59 |
Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Remember when games used to have lives and you ran out of them, and some games had passwords that would embarrass current wireless security? Oh and you could never find a health pick-up or you died in one hit?
Let's go back to that, it was fine. |
Sep 01, 2010, 06:48 AM // 06:48 | #60 |
Ascalonian Squire
Join Date: Apr 2009
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People should be a little nicer. With the upcoming release of GW2, we are getting a lot of new players in GW1. Let's not try to be mean OK?
To answer the topic starter's question. DP is implemented so we can't slap on any random skills and expect to beat the game. If we had no DP and facing a group of 10 hard enemies, we can just kill 1 monster, die, revive, kill another monster, die, revive, etc... That poses no strategy to the game. It will just mean that as long as you have a lot of free time to spend on the game, you can beat it. That's why DP is implemented so we have to actually use strategies to get somewhere in the game. Furthermore, since raptors are hitting you for 100+ on your ranger, I'm going to assume you do not have max armor. I suggest you go to the wiki site listed below to find a armor skin you like. It shows you what materials are need to create it and which NPC to go to. http://wiki.guildwars.com/wiki/Ranger_armor |
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